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Coding and creativity

Coding and creativity

Coding and creativity

“We must move beyond gender stereotypes in computer science: not only are they unfounded, as the discipline was started by both men and women, such as Ada Lovelace and Charles Babbage, who were competent and collaborated proficiently. It is important to point out how the pragmatism of young female students has overturned a second type of prejudice concerning computer science: the fact that coding is not creative.

 

The young women revealed through their games how coding can be a means of exhibiting their creativity, almost like a pen for an author. Aware of this advantage, they integrated coding into various subjects from Latin to English.”

 

Chiara, who is in Class IVF at the Liceo Classico Tommaso Campanella in Reggio Calabria, describes the experience she had with her peers during Project Computer Science First, which has involved them as “ambassadors” [see news: Scientific Ambassadors Games for Learning].

 

Using Scratch, Chiara developed a project entitled Phrasal Game: “The issue of inclusion is addressed through English, the most widespread language in the world and which can be defined as a tool of inclusion par excellence.”

 

 

Project Computer Science First is promoted by the Fondazione Mondo Digitale in schools as the free platform developed by Google helps students develop computational thinking and soft skills in a fun manner, integrating them into the didactic activities of core curricular subjects with more efficient methodologies.

 

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