Can you tell if you're speaking to a virtual assistant or to a human? Towards a Bill of Rights.
Digital human is a concept that refers to the creation of realistic digital representations of human beings, often used in industries such as entertainment, education, marketing, and simulation. These representations can range from simple animated avatars to highly realistic 3D models that mimic the appearance, movements, and even facial expressions of a real person.
In terms of legal literature, the “digital human” issue raises several legal and ethical questions, including:
- Copyright and Intellectual Property: The creation and use of digital humans may involve copyright issues, especially if they are based on real people. The issue of who owns the rights to digital images and representations is fundamental.
- Privacy and Image Rights: The creation of digital humans based on real individuals raises questions of privacy and image rights. This includes consent to use a person's likeness and the legal implications of doing so without permission.
- Ethics and Responsibility: There are significant ethical issues related to the use of digital humans, such as the potential spread of misinformation or use in deceptive contexts. This raises questions about responsibility for actions performed by or through digital humans.
- Regulation and standards: Current regulation may not be adequate to address the challenges posed by digital humans, leading to the need to develop new specific laws and standards.
In order to involve young people in the debate and raise their awareness on this complex topic, the Fondazione Mondo Digitale together with Intesa Sanpaolo, Google Cloud and Tim Enterprise have invited the high schools in Lombardy, Piedmont and Lazio that participated in the first training session on “Digital Humans” (November 24, 2023) to work independently but in a collaborative way [see news: Digital Human and Customer Experience]. The objective is to reach a definition of the fundamental principles that should regulate the interaction between humans and digital humans.
Using shared resources (that are currently being updated), classes will present a brief one-page description that will be used in the first document to be discussed on March 21st, during a dedicated session of the RomeCup 2024, at the presence of the various stakeholders.
Classes that wish to participate must send their proposal by February 2, 2024, via email to c.belella@mondodigitale.org