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Developing a Videogame

Developing a Videogame

Developing a Videogame

Do you love videogames and would like to develop one, but think it’s impossible because you don’t have any coding skills?

 

With Microsoft Italia, we are providing a free course to learn how to develop a videogame from zero: Game Development in Unity 3D.

 

It only takes ten two-hour sessions to learn about all the tools necessary to create a videogame. The course begins on May 17 and ends on June 17. Lessons are always at the same time: 15.30–17.30 and can be followed on Microsoft Teams or on Twitch (livestreaming platform).

 

Let’s enter the universe of coding, guided by Christian Pulieri, who shows his 250,000 YouTube followers how to create a videogame. Learn to use Unity3D to develop a concrete project, a clone of Breakout, the famous arcade videogame from 1976.

 

Working on the development of a videogame with Unity 3D means acquiring a set of skills that can be very useful to take advantage of the opportunities provided by the gaming industry, a sector in constant expansion. During the pandemic, in fact, the videogame market expanded enormously, and new fields of application emerged, ranging from socialisation to rehabilitation. A free course for learning how to code a videogame is an opportunity to transform a passion into a job.

 

PARTICIPATE

 

No previous coding experience is necessary.

 

Programme

  • May 17 | Brief history of the videogame and introduction to the videogame market
  • May 20 | Introduction to Unity 3D: Download and installation of Unity + and explanation of key points of the Engine
  • May 24 | Basics of Programming: How to use the console and Debug.Log() function of Unity
  • May 26 | Brick Breaker: how to move the paddle: How movement works in videogames and how to transform the input of the player into the movement of a game element (the paddle)
  • May 31 | Breaker: The Ball – physics and collisions in Unity3D; programming how the ball behaves
  • June 3 | Brick Breaker: Level Design, Prefabs and Bricks – Developing the first level and configurating the bricks
  • June 7 | Brick Breaker: Game Manager and Lives – Creating a general game “manager” and implementation of the “lives systems.”
  • June 10 | Brick Breaker: Implementation of the Interface – three canvasses withing the game for InGame, Game Over and Win
  • June 14 | Brick Breaker: Music, Sound Effects and Polishing – Implementation of the audio system and game animation
  • June 17 | Brick Breaker: Exportation and Publication – Developing a system of levels, final polishing, exportation and publication on Itch.io

 

 

 

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